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| VBD
the War Room Way -by Chris Tapley, Co-Founder FFWarRoom.com email Disclaimers: 1.)
The following article will be long, boring, and generally not
useful to anyone at all. 2.)
All persons mentioned within said article are fictitious. Any resemblance to actual people is merely coincidental. Draft Shark.
This term is thrown around quite often in today’s world of
fantasy football information. With
the instant access to information that the Internet provides, all fantasy
owners can be draft sharks. Every
owner has access to more lists, statistics, and analyses than he could
possibly have imagined ten years ago. An owner’s ability to
apply the available information to his draft management is the “stepping
stone” to a successful season. It
all starts with the draft! This
point can not be overstated. While
it is possible to recover from a poor draft, this is not anyone’s ideal
situation (unless that person is especially warped).
Your goal entering a draft should be to get ahead of the game, not
fall as far behind as possible. With
that goal in mind, I present you with these three simple words (okay two
if you want to be technical): Value-Based Drafting
Value-Based Drafting,
or VBD, is a commonly used tool of draft management. The basic principle behind VBD is that you should pick the
player who has the most value to your fantasy team with every pick in your
draft. Your goal is to
maximize the scoring potential of your team by selecting the most valuable
player available with every pick. Value, as it pertains
to fantasy players, has numerous meanings.
However, the most valuable pick at any point in a draft should be
the player who will score the most points for your team, in your system,
in comparison to others at his position.
The most valuable player is not the highest scorer, but the highest
scorer relative to the other players drafted at the same position.
Also, when determining which players are the most valuable, you
must factor in both the needs of the other owners in your league and the
dynamics of the draft. There are two sample
scenarios that I often use to illustrate “value” of draft picks: #1 Suppose you and I
are in a 2-team league with a serpentine draft.
Each of us is going to draft 1 QB, 1 RB, and 1 WR, from a pot of 2
QBs, 2 RBs, and 2 WRs. Further,
suppose that we know exactly what each of the players in the pot will
score, and those numbers are: QB #1 = 74 points
scored and QB #2 = 71 points scored RB #1 = 56 points
scored and RB #2 = 53 points scored WR #1 = 52 points
scored and WR #2 = 42 points scored. Given the first pick,
whom would you take in this scenario? Why? #2 Suppose you and I
are in the same draft as above, but I have the #1 pick. If I take WR #1, whom
will you take with your first two picks?
Why? The answers to all of
these questions should be immediately obvious. In Scenario #1 you MUST
take WR #1 with your first pick. He
is the player with the most value. If
you draft him, you can’t lose. He
outscores the alternative at WR by 10 points, and no other player in this
pool can match that. Even
if I get the #1 QB AND the #1 RB, I can not beat you. In Scenario #2 you
should take QB #1 and RB #1. This
should also be obvious, although the reasoning behind the selections might
not be so obvious. Since I
have selected my WR already, there is no need for you to spend an early
pick on one. I will not be
drafting another WR, so you can get WR #2 at a later point in the draft.
Therefore, you maximize your value by selecting the better scorers
and getting the WR later. Obviously these two
scenarios are very basic, but they can be applied to an entire draft.
Actually, they should be applied to all drafts.
The combination of these two basic principles is the foundation for
Value-Based Drafting: In every round you should draft the player who has
the most value to your team among players still available in that round.
By drafting a player even one round too early or too late, you are
reducing the value of your draft, and, therefore, reducing the value of
your team. I am not going to
discuss in detail what I consider to be the obvious weaknesses of the
commonly used VBD methods: the Joe Bryant X-Value system and the
tiered-reduction system. Instead,
I will offer you an alternative to these methods.
My system is based upon these two common systems, but also covers
for their weaknesses. Value-Based
Drafting – The War Room System. 1. Ignore all Kickers
and Defenses. These are
creatures unto themselves, and they should be treated independently. 2. Project season
statistics for all of the players you expect to be drafted.
You must project ALL meaningful statistics.
Meaningful statistics are all statistics that have been assigned
point values in your scoring system.
Remember that the players you consider worthy of being drafted are
not necessarily the same as those that other owners deem worthy.
Your lists of players should include at least as many players as
the number of picks that will be made.
**My own personal thoughts on projections: Players tend to perform
similarly from year-to-year, based on talent, UNLESS there are NEW outside
factors which will enhance/decrease their performance. Some of these
include new team, new coach and system, new role (i.e. now a starter when
player was a backup, etc) with team, injury, returning from injury, etc. There
are always exceptions, but generally the players will be pretty consistent
from year-to-year, unless there are these external influences** **My
advice on projections: Find 3 web-sites/magazines that you trust and
analyze their projections. Their
statistical projections will probably generally be similar, and they will
often give reasoning behind their projections.
Use them as guides, remembering that they are merely the GUESS of
someone else, and alter them based on YOUR opinions of what will occur. Remember that your projections MUST reflect your beliefs for
the upcoming system. If they
don’t, modify them as needed** 3. Now take your
projected statistics for each player and enter them into your league’s
scoring system to determine how many points the player will score this
season, according to your projections.
For example, if you project Kurt Warner to pass for 3,900 yards and
37 TDs with 15 INTs, and your league gives 3 points for a Pass TD, 1 point
for every 25 passing yards, and –1 for every INT, Warner will score 252
points according to your projections. 4. Sort all of the
players, BY POSITION, from highest number of fantasy points scored to
lowest. Keep the players on
separate lists by position. Ex. Your QB list might
look like this: 1. Warner 252 points 2. Favre 247 points 3. Beuerlein 244 points
4. Brad Johnson 229 points and so on… 5. Determine the number
of starters in the league at each position.
If you have a 12-team league that starts 1 QB and 2 RBs, there will
be 12 starting QBs and 24 starting RBs in your league. If your league allows variations, use the maximum allowable
for all positions. 6. Average the fantasy
points projected for the two worst starters at each position in your
league. Using the above
league example, this would be the #11 and #12 QBs and the #23 and #24 RBs. Ex. Assume your #11
scorer at QB is projected for 142 points and the #12 QB is 138 points.
The average of these two would be 140 points.
Also, assume that the #23 RB is projected to score 77 points and
the #24 RB is projected to score 59 points. The
average of the worst starting RBs is then 68. 7. Repeat option 6
above using the middle two starters at each position. In the same sample league, you would then average the
projected fantasy points for the #6 and #7 QBs and the #12 and #13 RBs. Ex. Repeat step #6 with
the middle-of-the-road starters. So,
if the #6 QB is projected to score 191 points and the #7 is projected to
score 188 points, the average of the average (or middle-of-the-road) QBs
would be 189.5. Also,
assuming that the #12 RB is projected to score 167 points, and the #13 RB
is projected to score 158 points, the average of the two would be 162.5
points. 8. Average the numbers
you calculated in options 6 and 7 above, for every position.
This will be your value modifier. Ex. Using the numbers
from 6 and 7 above, the Value Modifier for QBs would be the average of 140
and 189.5, or 164.75, and the Value Modifier for RBs would be the average
of 68 and 162.5, or 115.25. 9. To calculate the
Value of each player, subtract the value modifier for his position from
his projected fantasy points scored for the season.
Place this resulting number on your list in a column labeled Value.
At this point, you have completed a variation of the X-Value system
of VBD. Ex. Still using the
numbers from above and mythical point projections, here would be a Sample
of your Value Charts: QB #1 K Warner 252
points Value = 87.25 (252 – 164.75) QB #2 B Favre 247
points Value = 82.25 (247 – 164.75) QB #3 S Beuerlein 244
points = 79.25 (244 – 164.75) QB #12 Rob Johnson 138
points Value = -26.75 (138 – 164.75) RB #1 E James 250
points Value = 134.75 (250 – 115.25) RB #2 F Taylor 239
points Value = 123.75 (239-115.25) RB #3 M Faulk 238
points Value = 122.75 (238 – 115.25) RB #24 JJ Johnson 59
points Value = -56.25 (59 – 115.25) **REMEMBER, track
positions on SEPARATE lists at all times** 10. Next players must
be grouped into positional tiers. Divide
the projected fantasy points for every player at a position by the number
of projected fantasy points for the top player at that position, and
multiply the result by 100 to yield a percentage (round off to whole
percent). Ex. Using the Values
listed in 9 above, group those 8 players into positional tiers. QB #1 K Warner 252
points Value = 87.25 Tier % = 100 (252 / 252 * 100) QB #2 B Favre 247
points Value = 82.25 Tier % = 98 (247 / 252 * 100) QB #3 S Beuerlein 244
points = 79.25 Tier % = 97 (244 / 252 * 100) QB #12 Rob Johnson 138
points Value = -26.75 Tier % = 55 (138 / 252 * 100) RB #1 E James 250
points Value = 134.75 Tier % = 100 (250 / 250 * 100) RB #2 F Taylor 239
points Value = 123.75 Tier % = 96 (239 / 250 * 100) RB #3 M Faulk 238
points Value = 122.75 Tier % = 95 (238 / 250 * 100) RB #24 JJ Johnson 59
points Value = -56.25 Tier % = 24 (59 / 250 * 100) 11. The top player on
each list should be 100% and the percentage of points scored will decrease
as you move down the list. Draw
breaks at every 10% down the list. The
top break will be right under the top player at each position. The second break should be drawn between the last player at
90% or above and the first player below 90%.
The final break will be below the last player at 10% or above. **NOTE: If the breaks
are done in bold distinguishable colors, you will easily be able to
identify your tiers** Ex. Using the chart
from 10 above, I have inserted spaces where there are breaks.
Obviously a full listing would have more breaks (1 per every 10%)
and more players on each level (i.e. grouping between breaks). QB #1 K Warner 252
points Value = 87.25 Tier % = 100 (252 / 252 * 100) QB #2 B Favre 247
points Value = 82.25 Tier % = 98 (247 / 252 * 100) QB #3 S Beuerlein 244
points = 79.25 Tier % = 97 (244 / 252 * 100) QB #12 Rob Johnson 138
points Value = -26.75 Tier % = 55 (138 / 252 * 100) RB #1 E James 250
points Value = 134.75 Tier % = 100 (250 / 250 * 100) RB #2 F Taylor 239
points Value = 123.75 Tier % = 96 (239 / 250 * 100) RB #3 M Faulk 238
points Value = 122.75 Tier % = 95 (238 / 250 * 100) RB #24 JJ Johnson 59
points Value = -56.25 Tier % = 24 (59 / 250 * 100) 12. Now you have a
tiered list that displays a numeric Value for every player, by position.
You have accounted for points scored, but not consistency.
To account for consistency, utilize the previous season’s
statistics. Calculate the
average points per game scored by the player during the previous system
(most leagues have this data available without the need for calculations).
Then count the number of regular season games in which that player scored
at least 85% of his average points per game.
Write this number of games on your list under the heading of
Consistency Factor. A player
who was both healthy and consistent will have 16, as this is the maximum
value possible. The higher
this value is the better. Ex. Using the same
players, I will use a mythical number of games and average points in 1999.
Assume this chart is accurate for 1999: Kurt Warner 287 points,
22.1 points per game, 12 games at least 18.79 points (18.79 is 85% of
22.1) Brett Favre 229 points,
17.61 points per game, 7 games at least 14.96 points (17.61 * .85 = 14.96) Steve Beuerlein 259
points, 19.9 ppg, 9 games at least 16.92 points Rob Johnson 28 points,
14 ppg (only 2 games played), 1 game at least 11.9 points Edgerrin James 301
points, 23.15 ppg, 10 games at least 19.67 points Fred Taylor 156 points,
17. 3 ppg, 5 games at least 14.7 points Marshall Faulk 274
points, 21.08 ppg, 11 games at least 17.92 points JJ Johnson 71 points,
7.9 ppg (9 games), 5 games at least 6.72 points So your draft charts
(using only these 8 players) would look like this:
13. In order to
finalize your positional draft lists, you should add a Comments column.
I add various comments in this column.
Some that I would recommend are “I have him higher rated than
most” or vice-versa, “I know [insert owner name] is very high on
him”, “he is recovering from injury”, etc.
Anything you add here is just meant to serve as reminders during
the fast and furious draft. 14. The final step in
pre-draft preparation is to create a “Need list” for every team.
Create a chart that lists all team names and has all of the
positions that you draft in the league.
As a team drafts a position, cross it off of the need list.
This will help you track the potential for players to slip to you
based on the lack of need of your opponents. Ex. Need List for Team
X: QB1 QB2 RB1 RB2 RB3 WR1
WR2 WR3 WR4 K1 K2 Def1 Def2 Once Team X picks a
player at one of these positions, merely cross the position off the list. Now that your
preparation is complete, you can sit back and relax until draft day.
Once that wondrous day arrives, you will be able to use your lists
to maximize the value of every selection you make. During the draft, you
should use the “Need List” to track the positions selected by every
team in the league. Once you
are on the clock, you use your positional lists to make the value pick. To use the positional lists, write down the Value of the top
player still available at each position.
Using your “Need List” and tiers, try to determine which
players at each position will be drafted between your current pick and
your next selection. Then,
subtract the Value of the player top player on each list that you
anticipate being available at your next pick from the Value of the top
player at his position that is currently available.
This will yield a Value Differential between the top players
available to you in this round and your anticipated top players available
to you in the next round. You
then merely pick the player with the HIGHEST Value Differential, although
you must pay attention to the Consistency Factor when two players are very
similar. Ex. Assume you are
picking 3rd in the first round and there are no keepers.
Your top QB still available is Warner, with a Value of 87.25.
Your top RB available is Faulk, with a Value of 122.75, and your
top WR available is Moss, with a Value of 91.
Assuming there will be 18 picks made before you select again, you
must use determine what players will be selected before you pick again.
If, on your list, there are a large number of QBs and WRs in the
upper tiers that you defined, you can estimate that more RBs will be
selected early, then there will be a run on these positions.
Try to make accurate assessments of which players should be gone
before your next pick. Assuming
you expect the next 9 RBs, next 5 WRs, and next 4 QBs on your list to be
off the board when you pick in Round 2, you must look at the Value of the
#10 RB, the #6 WR, and the #5 QB. Suppose
Duce Staley is the #10 RB with a Value of 77, Steve McNair is the #5 QB,
with a Value of 59.25, and Eric Moulds is your #6 WR with a Value of 78.5.
So, subtracting each of these Values from the Values of the
relative “best” available players at each position will yield the
following Value Differentials: Warner has a Value Differential (VD) of 28
(87.25 – 59.25), Faulk has a VD of 45.75
(122.75 - 77), and Moss has a VD of 12.5 (91 – 78.5).
Therefore, Faulk has the highest VD and should be the pick, as long
as there is not a player with a similar VD and a much higher Consistency
Factor (see Below). FINAL NOTE: Use of the
Consistency Factor- One of the final additions that you made to your list
was the Consistency Factor. I
only use this to separate two players that are very similar in Value
Differential. If two players
have Value Differentials that are practically identical (say within 8
points, or less than 1/2 point a game), I will ALWAYS take the player with
the higher Consistency Factor. I
will also consider extending the differential in Values up to 10 or 12 if
there is a LARGE discrepancy in Consistency Factors among the top couple
of players available at a position. Ex. Using the chart in
12 above, even though Fred Taylor has a higher Value, I would take
Marshall Faulk over him if they were the two most valuable players on the
board when I was set to pick. Give
me that Consistency Factor of 11 over the 5 any day! Now you have everything
you need to be another shark in the waters… I would
like to thank the legendary Bill James, Joe Bryant, and Greg Kellog for
laying the foundations for this system.
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